![]() ![]() ![]() Successful players balance these two goals to strive for the most points. The scoring of Haggis gives incentives for capturing cards and for going out first. Players attempt to accumulate points the first to reach a predetermined score (usually 250 or 350) is the winner. Haggis was a nominee for "Best Card Game" in the 2010 Golden Geek Awards by BoardGameGeek. The game was named after haggis partly in a nod to Ross' Scottish heritage, but also because the game brought together the "guts" (scoring and play mechanisms) of several other climbing games. The game's designer, Sean Ross, developed Haggis over a period of several years, with first publication in late 2010 by Indie Boards and Cards. ![]() The evenly distributed, face card "bombs" are a notable innovation for the genre, helping even out hand strength enough to make two-person play workable, and enhancing the strategic element of the game. Haggis has received praise for being the first to successfully create a climbing, trick-taking game, designed from the start for two to three players, where most previous games required four players or more. Haggis is a shedding card game similar to Tichu, Zheng Fen, and other East Asian climbing games. ![]()
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